hollow Game
hollow is a 2D Roguelike where your imaginary friend helps you traverse your dreams and conquer your fears. You are Kid. During the day, things seem dull. You talk to your parents and wander around your home and it all seems so mundane. During the night, everything is in technicolor. You explore a sprawling, procedurally generated dreamscape full of color, adventure, and excitement. Your imaginary friend, Ghost, is both your guide and your primary weapon in your dreams. Through your dreams, you and Ghost must battle your inner fears or risk being consumed by them. This alpha was created by Team Hollow to fulfill the capstone requirement for the MA Game Design Program at American University, Washington D.C.
Role
Developer
UX Research
UI Design
Animator
Client
American University
Programs
Unity
C#
Figma
Photoshop
After Effects
Github
Time
6+ Months
Watch the trailer
Play the game
The main character, Kid initial pencil sketch.
Kid in color and ink.
Kid final development.
Gameplay Trailer
Design Elements
Having grown up in the 90’s, I created an environment full of personal nostalgia for Kid that mirrored my childhood surroundings. I consider the 90’s to be the golden age for animated television shows and incorporating characters into toys and games for this protagonist was very comforting.


